WebGPU Demo: Octree

Contact Us
Contact Us
E-Mail LinkedIn WhatsApp
In an initial render pass the model (here: sphere) is voxelized. We then construct an octree representation on the GPU by repeated pyramid reduction steps. This is fast enough to regenerate the octree each frame which enables us to populate the structure with dynamic objects.
Contact Us
E-Mail LinkedIn WhatsApp
© 2020-2025 by Core11 GmbH.
Full Publisher Information / Impressum
Data Privacy Declaration (German)