A demonstration of using GPU shadow mapping for sun exposure simulation.
Touch Input
- One finger, drag: Rotate Model
- Two fingers, pinch: Zoom (move closer)
- Two fingers, rotate finger B around still finger A: Change daytime!
Time Mode (Date-Time button pressed)
- One finger, drag: Change date and time, axis A: month, axis B: day - Note: Dates limited to Year 2017!
- Two fingers, pinch: Change daytime
Keyboard & Mouse
- H: activate heatmap accumulation
- Numpad +/-: Move sun position forward/backward
- Mouse Scrollwheel: Zoom in and out
- G: Toggle grid display
- S: Toggle shadow handling onto model.
- 3: Switch sun display mode: None, light source view, sun
- Numpad 0: Switch model display modes: Photogrammetry Color, Heatmap Content, Texture Coordinates, Shadowing/Sun Visibility
- Numpad 1: Move triangle vertex display coordinates towards texture domain
- Numpad 2: Move triangle vertex display coordinates towards view domain