Real-Time Octree
Clustering the empty space around a moving object into an octree in real-time on the GPU.
Usage: Collision detection, Volume Compression.
Heat Spread
Simulation for heat spreading in a plane, including four heat sources you can set manually.
Quadtree
Using a square pixel clustering reduction algorithm to extract a quadtree structure from images with color regions.
Usage: Video Compression, Complexity analysis in simulations.
Heatmap
Sun Exposure simulation for a 3D reconstruction from drone footage, using a historical sun position datasheet.
Volume Visualization
3D Rendering of Volume Data including plane cuts and WebXR capabilities.
Usage: Volumetric Simulations, Volume Viewers (e.g. medical CT, MRI).